THINGS YOU SHOULD KNOW
I'm making a game
I am making a game, Project Lilith, and sharing here how I am learning to build it from day one. I'm documenting everything, from emotions, decisions, and obstacles to game design approaches, experimenting with art, and learning how to actually finish it.
Why I'm making a game
I have things I want to say, and I believe you may want to hear them. Some of them question the way things are: the logic of endless consumption, the systems we accept without thinking. Others can't be explained directly. They need to be experienced.
Creating this game is also part of my search for meaning, a way to express myself, to connect with a community I care about, and to build a life around this work.
On top of that, it is simply exciting to design your own world and to see it come to life, and even learn and unlock perspectives that you did not know before.
Why I'm sharing the process publicly
I want to make a serious attempt at creating a good game. And I want to approach the process from the beginning with the intention of helping others who will one day try to build their own and face the same questions I do. Why should you create? What are the steps involved? What type of game? I am trying to answer these questions and document the entire process as a teaching material. It is a rather ambitious attempt, but one that satisfies me in knowing that I tried.
At the same time, I don’t want to wait for the game to be finished in order to communicate my ideas and feelings. By sharing the learning process, creating the game becomes the act itself, not just its release.
Additionally, for this to grow and reach an audience, there needs to be a plan. Since I’m working completely alone, building a community around the project feels like the most realistic and healthy way to do so.
Finally, it gives me a reason to stay consistent and motivated through the difficult parts, and there will definitely be many of them.
What I Did Before Starting This Idea
Before committing to this project, I explored different directions to understand what I actually wanted to create. I read books on game design, experimented with 2D and 3D art, wrote a story to express what I had in mind, and tested different game engines.
All of this was exploration, not preparation. There are no real prerequisites for starting something like this. I began documenting the project before having a clear plan for how it would come together. I simply trust that I can create something good.
The only transferable experience I have is my work as a software engineer, but even that is not essential. You do not need to know programming to begin. What I am trying to explore and share is the act of creating itself.
What I Commit To Do
I’m committing to trying to make a genuinely good game. To take it seriously, to keep learning, and to actually finish it.
If you’re wondering whether what I’m saying has value, I suggest following the journey here and on YouTube and deciding for yourself. You can also explore the work I’ve already done.